ua_banner1.jpg (10210 bytes)

 

                                                                             

 

 

 

 

 

 

 

 

 

 

Unnatural Acts
Abstracts

 

Bookchin, Natalie

Mistaken Identities (A BAD Presentation)

A 20-minute presentation discussing a number of projects that use the internet as a "temporary autonomous zone," performing a range of constructed identities for critical and subversive ends. Some of the characteristics of the projects include:

    1. Play and performance without concern or fear of historical consequences.
    2. Pushing of boundaries between private and public.
    3. Forming organizations under a single banner while avoiding the promotion of proper names.
    4. Bypassing art institutions directly targeting corporate products, mainstream media, creative sensibilities and hegemonic ideologies.
    1. Unannounced
    2. Uninvited
    3. Unexpected
    1. Rejecting the use of the terms "art" or "politics" to legitimize, justify or excuse activities.
    2. Maintaining independence from institutional structures overly burdened with bureaucratic, budgetary, corporate and ceremonial duties and responsibilities.

 

Bouldin, Joanna

Wabbit Twouble: Bugs Bunny, Drag and the Phenomenology of a Rabbit

"Did you ever find Bugs Bunny attractive when he put on a dress and played a girl bunny?"

-Garth, "Wayne’s World", 1992

Cartoons have always constituted an important and pleasurable part of my life and the lives of many. As both a child and as an adult I have faithfully dedicated hundreds of hours to watching these colorful friends of all shapes, sizes and species get into and out of trouble, all within convenient, seven-minute scenarios. And, like Garth, I have found that cartoons have an unexpected power to move me. Despite its wide appeal, the animated cartoon is a surprisingly under-examined medium. This paper represents an initial effort to provide a critical and theoretically nuanced analysis of the animated cartoon and the experience of the cartoon viewer. Specifically, I will be examining the performance of gender and drag by that particularly quixotic or, in the words of Rita Mae Brown, "polymorphously perverse," Bugs Bunny.

The first portion of this paper addresses the ways in which gender is performed, or mis-performed in Bugs’ many and varied appearances in drag. Although couched within the "safe" genre of the cartoon, these queer or queering outbursts demand to be read as self-conscious manipulations of traditional gender constructions and normative heterosexuality. Utilizing Judith Butler’s notion of gender performativity and her theorization of drag, I illustrate the ways in which Bug’s "high camp" drag destabilizes traditional gender signs within the cartoon’s assumed heterosexual economy of desire.

However, because I feel that this essentially semiotic reading does not fully account for the power of Bugs’ drag, I also attempt to address the role of the bodies involved in these performances – both the malleable, genderless (or gender-full) body of the animated figures as well as the body of the cartoon viewer. The second portion of this paper is an attempt at a phenomenological theorization of the embodied experience of the cartoon viewer, relying on the work of film theorist, Vivian Sobchack. Utilizing Merleau-Ponty’s concept of embodied vision, Sobchack attempts to craft a theory of film and film spectatorship that takes into account the "somatic intelligibility" of the cinematic image and the fully embodied experience of the cinematic viewer, or cinesthetic subject. I attempt a similar theorization of the cartoon viewer, taking into account the specificities of this very flexible medium.

Ultimately, I assert that the viewer’s sensuous, embodied engagement with the animated image facilitates a deeper, more moving experience of Bugs’ gender anarchy. The drag that this animated creature can perform is unlike any drag one could see in the movies or in real life. Bugs doesn’t just do drag, he becomes drag. Rather than simply adding clothes and removing hair, when this hare does drag his furry flesh rearranges itself to provide him with full, pouting lips, perky tits and a sumptuous ass. As evidenced in Garth’s innocent confusion, the viewer’s body is enlisted in Bugs’ sexy game. As Bugs’ new body becomes the object of our own erotic designs it becomes clear that this rabbit’s drag is manipulating heterosexist economies of desire on both sides of the screen.

Brown, Jason

"Space Paranoids"

The desire for tools to organize increasingly complex fields of data has spawned machinic assemblages that cannibalize the notions of truth and rational organization which initially generated them. However the desire perversely persists; no longer seeking rational organization, information tools are now fetish machines. This iatrogenic dis-ease can be most evocatively examined in a historiography of the modern UFO mythos, and in this project Vannevar Bush is used as the trace which illuminates the development of these fetish/mythologies.

In the immediate post-war years when the Genesis events of the modern UFO mythology took place, Vannevar Bush first described the Memex--a hypothetical machine which would use "associative indexing" to catalog data. His description is often credited as the origin of hypertext and therefore the Internet. Like the Memex, UFO's are also hypothetical machines which act as nodes of association, increasingly surrounded by halos of polysemy and cross-linked hyper/textuality. Indeed the UFO mythos has overtaken the progeny of the Memex; the Internet which Vannevar Bush and his Memex are credited with paternity currently has far more citations of Bush as the leader of a super-secret government UFO cover-up than citations for his open-secret role in the crafting the National Security State. A mythology of absence and alienation seems to be hallucinating history better than history can describe itself; more than a symptom, this is the condition in which history and meaning must now be produced.

 

Browning, Margot

"Our Bodies, Our Computers: Medium, Prosthesis, and Synchrony"

Computers are a temporal prosthesis for us, extending our reach into infrastructural and transcultural realms that would otherwise elude our grasp. On the one hand, computing technologies depend on us as beings that generate a bodily sense of time through the physiology of our internal clock and the genetics of our life span. On the other hand, computers change the place and perception of our biologically-created temporal world by giving us access to both a nano-world of meanings and actions and a synchronous, global world of Internet community. Computers leave our imprint on ‘nature’ by altering the material circumstances from which cultures derive their temporal frames of reference. Our ‘unnatural acts’ with computers are artifacts of how we culturally alter our naturally-given material conditions.

Whatever simulations and identities we encounter through computer use, our bodily experiences are the medium for new communities of synchronous time, through local or global networks. This paper focuses the locus of performance onto the spectator/surfer’s body: our computers have no impact without our engagement. What are the powers of ‘computer charisma’? Do they deceive our senses like magical sleights of hand? Do they entrance us or hypnotize us with multimedia rhythms and patterns? Are we enchanted by creating our own digital world on the screen? In the midst of the hype of unprecedented technological innovations, let’s compare the sense of synchronous times that we experience through Internet interactivity with senses of time that other, more familiar cultural artifacts create. In Imagined Communities, Anderson analyses how newspapers and novels develop our experience of communities by generating common temporal rituals and senses of shared, empty, and continuous time. Are we fascinated with the synchrony of Internet time because it seems to promise new identities through new communities? At the same time, how can we incorporate this newly virtual experience of time and community into our other more familiar cultural constructions?

New aesthetic experiences need to be vetted for their powers to enlighten or deceive by activating body technologies of experience, evaluation, and judgment. I draw on Eugene Gendlin’s techniques of "focusing" (from Focusing) to draw out intuitive pathways for knowing better how CMC influences us, what we like, what we don’t like, when it’s truthful and when it’s illusory. It can only make us better judges of the performances of our own prostheses.

Case, Sue Ellen

Trans Performances: Capital and the Body on the Electronic Stage

This talk will explore the role notions of gender play in the current transnational arena. In the dawning of electronic space, the "live" body is undergoing a radical shift in meaning. How do we consider the body and its traditional signs of gender and sexuality in the global arena, or in the new "nation" formed by the internet? On the one hand, the body seems to lose its importance, relegated to the cyber-category of "meat"; on the other, gender and sexuality are central categories in the formation of new transnational spaces and in the interface with the internet.

"Performance" has become a key term in understanding how these forces work in our time. By looking at what has been traditionally considered as performance and by using performance to understand how gender works, we may discover strategies for coping with this major shift into the technological revolution.

Csikszentmihalyi, Chris

Species Substitute: Math and Life in the 20th Century

For mathematicians of the mid twentieth century, the question was not whether math and life are related, but more particularly, "How is math life?" From Erwin Schroedinger's 1944 "What is Life," to Norbert Wiener's feedback loops, to the work of computer pioneers Alan Turing and John von Neuman, mathematicians' faith in the primacy of their discipline is matched only by their apparent disregard for the complexity of their subject. The proliferation of computing technologies after World War II gave many researchers a testbed for simulating life, a technique which continues in contemporary projects like Artificial Life and parts of Cognitive Science. An overview of this type of research shows that much of its rhetorical power rests in simple visual equivalence. Several film texts will help to illustrate the relationship which images mediate between math and life.

"Species Substitute," a technological research project, marks a crucial moment in this history. In the mid-1970's, a hydropower consortium planned to build a damn in the American Southwest. The flooding caused by the American Hydropower Institute's proposed damn would cause the extinction of a rare species of ant. To circumvent opposition from environmentalists and the EPA, AHI created the Species Substitute Robot and Controlled Environment. This complex mixture of computers, math, and politics was to provide a "machine for living," a regulated, artificial capsule that would keep the ant species alive indefinitely.

 

Donatelli, Cindy J.

Baudrillard’s "Body Politic" Materializes: The Election of Jesse "The Body" Ventura

The recent election of Jesse "The Body" Ventura as governor of Minnesota signals the enactment of Baudrillard’s prophecy of the arrival of a political body which is at one and the same time intensely material and simulated. "The Body" of Jesse Ventura may be read as ground-zero for this implosion of the social, for insofar as it is a wrestler’s body (despite Ventura’s denials to the contrary), the materiality, role, and function of the body are indistinguishable from each other. Wrestlers, in some fundamental sense are their bodies. Yet while the wrestling body can be used as a sign of dense materiality, as it exists in the world of the WWF, it is at the same time a mediated body that finds its proper home on the television screen, which renders it, with all the trappings of television spectacle, as hyperreal.

This talk will also contextualize the arrival of "The Body" in terms of other political "bodies" of the late twentieth century. It is clear now that Muhammad Ali and Ronald Reagan were stops along the way to a politics which leaves behind metaphorical "wrestling with issues" for the real thing. We are also currently in the grips of a material/mediated spectacle in which male bodies--what I am talking about is pretty much gender-specific--trace Baudrillardian information-arcs with their penises across television screens, not unlike the cruise missiles which recently showered Iraq.

 

Frizzell, Dwight

"Theater and Electrocuting an Elephant" writing through Antonin Artaud

Between the ass and the shirt--Artaud as a self-canceling figure and an heterogeneous process where consciousness and culture are on trial.

Between the fishbone and the explosion--the process of writing through violently transplanted analogies: Theater=Plague= Theater= Electrocuting an Elephant (staged at Coney Island in 1903 and filmed by Edison).

Between an ejaculated death rattle and everyone’s seizure--a pre-historic theater of sacrifice where mammoth and bison are ritualistically hunted, and language emerges as a process revealing the murder behind each word.

Between a handful of pins and an Electric Eden--the stench of a badly burned corpse where contact between Albert Kemmler’s body and the electrodes is imperfectly made.

Mentation Gap

Artaud’s writing, fragmentary in nature, flows through the mentation gap between his thought becoming conscious and what is fixable on the page. His martyrdom is articulated with bombastic letters, essays, poems, scenarios, a radio show, and manifestos of life, theater, and cruelty. Heroically, Artaud takes a self-canceling course to crucifixion. The demonic forces gathering at Artaud’s haunt sail freely across the bloodstream that comprises theater, cursing through the ancient chambers of Trois Fereres, pivoting on the sacrifice behind each word that floats up on some futurological shore of a utopia that is not to be.

Gross, Betsie

"Re(Presenting) and Re(Appropriating) the Postmortem Body of Frida Kahlo"

I believe that after my death I am going to be the biggest piece of caca in this world.

Frida Kahlo

Fredric Jameson pessimistically theorizes the conjunction of art with the postmodern in his essay, "Postmodernism and Consumer Society,"

in a world in which stylistic innovation is no longer possible, all that is left to imitate dead styles, to speak through the masks and with the voices of the styles in the imaginary museum. But this means that contemporary or postmodernist art is going to be about art itself in a new kind of way; even more, it means that one of its essential messages will involve the necessary failure of art and the aesthetic, the failure of the new, the imprisonment in the past.

My view of the postmodern is not as nihilistic as that proffered by Jameson. Consequently, in my excursus on mimetic and performative appropriations of Frida Kahlo’s postmortem body throughout the 1990s, the postmodern will be broached as a complex palimpest redolent with the politics of citation.

Hemment, Drew & Bedworth, Jonathan

The Edison (D)effect and the Sonic Machinic

This presentation seeks to explore how recording technologies have challenged understandings of what counts as 'music' and shaped the way in which sound is experienced. In place of the triad of composer-score-performance the notion of the 'sonic machinic' as an assemblage of technologies, bodies and sounds will be advanced. From this perspective, the interventions of the avant-garde and the utopianism of the digerati will be set against the shock induced into the perceptual apparatus by the difference engines of the studio, sound system and dancefloor.

The development of the phonograph can be seen as a particular point of departure. It was the 'rupture of recording' which allowed for the first time an audio image to be preserved. But whereas Edison intended his invention to be used to preserve perfect copies, the incidental noises and imperfections came to be exploited in the production of novel effects. The subsequent century of sound has been marked by the foregrounding of interference, citation and secondary processes, a plastic art working within and through the grain of the machine.

Implicit within recording technology is the twin potential for distribution and manipulation. As distributive technologies, the phonograph, gramophone, radio, sound system and internet all imply a trajectory of increasing scope for participatory involvement and intervention: from the scratch and the remix, to the netcast and the real-time digital shaping of sound.

In this context a new understanding of the art-work as net-work and of art practice as simulation emerges. In the place of the discrete 'work' the sonic text is dispersed across an entropic domain. And the progression of masterpieces is displaced by 'involution', the turning of a prism to reveal different facets or aspects of a field of possibilities. Rather than exposing the logical structure of a sound world, the surface of a sonic terrain is explored.

Raising interesting questions regarding the relationship between the physical and the virtual, these new technologies offer the possibility for further disembodiment but also an equal re-embodiment in opening up musical spaces which are directly participatory and immersive - a corporeal acousmatic music. This reconnects us with other musical sensibilities and functionalities of sound that had been forgotten or marginalised in the west. This distributed medium suggests (but neither forces nor invents) a dissemination of the site of creativity, as at once sound becomes an aspect of a participatory milieu and a function of embodied culture. In the words of Brain Eno the collective ‘scenius’ replaces the individual genius.

 

Loza, Susana

"Sampling (hetero)sexuality: Diva-ness and discipline in electronic dance musics"

Electronic dance musics, such as techno and house, are absolutely and unabashedly technologized. Said musics plot the jagged noises and smooth sounds that result from the (un)easy aural union of the electronic and the organic. Therefore, these musics could be seen as a sonic interrogation of the West’s current cyborgian condition. Techno and house showcase the dynamic potential of human/computer interfaces via their sonic mixes but their audio experiments also reveal the retrogressive uses that such technologies can engender. Specifically, I would like to focus on the liberatory and disciplinary uses of the computer-programmed loop of the diva vocal in these musics. The diva loop can be seen as a cyborgian construction which is built by splicing and mechanically multiplying the exagerrated peak of one natural(ized) and ultrafeminized orgasmic cry until it surpasses the border of believability.

But does this sexed/sexy/sexing sample radiate with a new kind of (auto)erotic enjoyment found in the spaces between the human and the artificial? Or does it merely repackage old obsessions in sleeker formats? Is it the orgasmic soundtrack of sexual liberation for the Information Age? Why does the computer-enhanced diva loop come to transparently symbolize the naughty nexus of sex, freedom, and erotic agency for carbon-based life forms? And how exactly does something as technologized and disembodied as a repeating diva sample become re-naturalized, racialized, and sexually essentialized? Can listeners hear the technological interventions that transform the diva’s voice into the pleasure-drenched ululation of the fembot - the feminized machine that rearticulates and encapsulates the worst in sexual stereotypes? Can dance fans accept that they must work ceaselessly at libidinous liberation instead of fixating on the fantastic (im)possibilities of perpetual sexual gratification as testified to by the diva loop that consists solely of delirious peaks and ecstatic highs? Will performative pleasures lead us away from the tired and binarized fembot conceptions of cybersexuality to Haraway’s complex cyborgian conceptions of organic/electronic interfaces? Or are we docile accomplices in our own continued sonic subjugation?

Maus, Fred

"Net.subjectivity"

The paper evokes a number of topics in an attempt to articulate some experiences of online text-based cyberspaces such as email, unix talk, and MOO.

The topics are: the problematic notion of cyberspace as a world, to be compared or contrasted with the real world; senses in which experience of text-based spaces are, and are not, visual; the physicality of hands typing, and the difficulty of a phenomenology of their role; issues about time on the net including "presentness," temporal dislocation, and the sense that the net takes no real time; language on the net, and the way the net seems to transform banality into something seductive and mysterious; the sense of personal relations on the net as optional and dispensable; the role of real and imagined sounds in net.experience; comparisons of online interaction and musical improvisation.

Having evoked these topics, and done so in a language that is more literary than scientific, I try to evoke net.experience in a more thoroughly literary way, by embedding these themes in fictional writing that does not explicitly refer to electronic communication.

Mosher, Jerry

"Putting Data on a Diet: Compression Technology and the Myth of the Weightless Body"

This paper explores how contemporary anxieties about the body, food, and waste are reflected in the construction of computer interfaces and data compression technologies. The marketing of data compression products like "Stuffit" frequently invokes the metaphor of the body as it mimics the marketing of dieting aids. Promoting the idea that one can gorge on information and still maintain a "lean machine," data compression fosters the myth of the weightless body and foods without calories: that one can overindulge without the burden of excess. The weightless body is of course an illusory ideal; the populations of most technocracies are experiencing increasing rates of obesity and eating disorders. The overhyped "escape" from the body into cyberspace, however, is still governed by issues of size: freedom of navigation is dependent on the efficient management of data and machine. Concerns about the body, food, and waste accompany the human presence in cyberspace, as do the cultural issues that follow: dieting, sizism, and the (in)ability to manage abundance.

Ritter, Jonathan

"S(t)imulating Community: Virtual Drum and Bugle Corps and the Hyperreal"

Despite its relatively brief existence, the Internet has created radically new modes of communication and self-expression among a growing segment of the world population with access to its technology. Perhaps most significantly, the web has provided a space for the extension and/or creation of communities—serious, playful, and imagined—that re-envision the parameters of human interaction. When communities of common interest relocate or form anew online, they exist in varying degrees of separation from the corporeal world; on the far end of this spectrum lies the simulated community, a web of interaction without referent in the "actual" world. This paper will explore the relationship between the virtual and actual worlds maintained by one such community, the followers of drum and bugle corps, and the loosening ties of referentiality in that relationship as virtual simulation occurs.

The drum and bugle corps community in the United States and Europe first approached the Internet primarily as a tool for communication and self-promotion. Drum corps newspapers and organizations went online in the early 1990s, using webpages to promote events and the activity as a whole with slick graphics, video clips, chatrooms, and scores from the summer competition circuit. The most unique corps-related web phenomenon, however, is the emerging realm of "fantasy drum corps," in which dozens of fictitious drum and bugle corps compete in imaginary online competitions. Drawing on cannibalized scores from the regular drum corps season, virtual corps directors construct their units literally from the pieces of actual corps, selecting particular drum lines, horn lines, and visual effects to determine scoring in the online competitions. Unlike similar fantasy sports leagues, fantasy drum corps has spawned a creative world of fictitious competitors, each with their own web page, show concept, uniform, musical repertoire, and organizational history. The material on these sites is a mixture of appropriated images from actual corps’ webpages, names and information lampooning known figures and actual corps, and newly created concepts and repertoire. These sites recall Jean Baudrillard’s assertion of the hyperreal; the circulation and recycling of (real) drum corps images disintegrating into self-referential details and constant reproduction.

I will explore the multiple strategies virtual corps players utilize to both simulate and stimulate the actual drum and bugle corps community, challenging corps traditions with creative innovations while evoking nostalgia for the "real thing"—drum corps and community—through appropriations of cherished symbols.

Sellin, Yara

"DJ Spooky and Riddim Warfare: Investigating Techno"

Analysis of the purely aural component of Techno has been unfairly neglected in favor of examination of the flashy social context which surrounds this music – clubs, DJs, dancers on drugs. Techno music is a wildly popular and varied genre among a fairly large and equally varied subculture. As such, it deserves close semiotic as well as formal musicological analysis. Close examination of "Polyphony of One," by Paul D. Miller (a.k.a. DJ Spooky That Subliminal Kid) demonstrates the various ways in which the technological means used to produce the genre end up creating music with specific characteristics. Techno music is a fully integrated phenomenon of technological culture, in that it is both inspired by technology and realized by technological means (computers, samplers, software programs and synthesizers). Due to these alternative methods of production, it is also a music possessing timbral, rhythmic, textural and structural features which distinguish it from other western harmonic and melodic vocabulary provide the listener with a distinctive musical experience. As the name implies, Techno has a lineage mediated by technology. The permeation of science and technology into everyday life, music, art and common culture has resulted in a fetishization of technology. "Polyphony of One" serves as a microcosm in which to observe the evolution from acoustic music towards an electronic, technologically mediated music.

Taylor, Timothy D.

"Postwar Music and the Technoscientific Imaginary"

"Postwar Music and the Technoscientific Imaginary" examines the history of the invention of magnetic tape by German scientists in Wold War II, which, following the war, caused great changes in the way recordings were made, and spawned new kinds of music, including musique concrète, a music of found sounds associated mainly with Pierre Schaeffer (1990-1995) and Pierre Henry (1927- ) in France. These and other early composers of electronic music evinced certain anxieties about the use of technology in their works, which produced two main aesthetic concerns. One was the extent to which the composer controlled the form of the work, since it was being made with technology; and the second, related issue concerned signification, which frequently was left by the wayside as composers concentrated on form. For the musique concrète composers this problem was particularly acute, for they used found sounds in their music: how could the composer strip the meanings associated with found sounds and replace them with his own meanings? This paper examines Pierre Henry in particular, who, unlike virtually all of his contemporaries, insisted that music was not an art but a form of communication. This position helped relegate his work to the outskirts of the canon of western musical masterworks, but has also generated a following among today’s popular electronic musicians who are attracted to Henry’s work both because of its non-formalistic orientation, and because the anxiety over technology in our own era has resulted in, among other things, contemporary electronic musicians seeking forbears in order to locate themselves in a history of electronic music.

 

 

Home || Schedule || Registration || Travel Info ||  Panelists || Abstracts
Contact Us
|| UCR || Ctr for Ideas & Society Home Page

Please send questions or comments about this website to Webmaster
Last Update: 4/16/99